Tangible interaction on tabletop, definitions and models
نویسندگان
چکیده
منابع مشابه
Tangoscope: A Tangible Audio Device for Tabletop Interaction
Tabletop installations allow multiple users to playback digital media simultaneously. With public speakers, however, simultaneous auditory content gets superimposed, leading to a confusing and disturbing user experience. In this paper, we present Tangoscope, a tangible audio output device for tabletop interaction. As we augmented headphones with a visual marker-based identification mechanism, w...
متن کاملTangible Tracking Table: an interactive tabletop display
We developed Tangible Tracking Table (TTT), an interactive tabletop display that allows both fingertip and tangible object tracking. Multiple users can simultaneously control a variety of tagged objects that can perform different tasks. We also introduce several applications on TTT that utilize the advantages of this tangible user interface.
متن کاملControl Blocks: Tangible Tools for Tabletop Groupware
We propose Control Blocks, a system of graspable interface tools designed to bring the benefits of tangible interaction to the complex tasks required of the tabletop computer groupware environment. Control blocks are physical artefacts, directly associated with virtual content, similar to the Bricks of [2]. They are however augmented with large mechanical controls to provide the manipulation of...
متن کاملTangiSoft: A Tangible Direct-Touch Tabletop Keyboard
TANGISOFT is a hybrid of a physical and a soft keyboard designed specifically for digital tabletops. The aim of the design was to combine the advantages of tangible and directtouch interaction in a tool for the tabletop. TANGISOFT was realized by printing a keyboard on paper, tracking the paper, allowing text entry by direct-touch on the printed layout, and augmenting printed layout through pro...
متن کاملEnhancing Interactive Tabletop Workspaces with Tangible Contexts
In this paper, we introduce our concept of tangible contexts in the field of seamless interaction in shared workspaces between mobile devices and tabletop systems. We model the context as a relationship between a user, the user’s mobile device and objects on the surface of an interactive tabletop system. The tabletop represents the public part of the context and the mobile device embodies the p...
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ژورنال
عنوان ژورنال: Journal d'Interaction Personne-Système
سال: 2016
ISSN: 2418-1838
DOI: 10.46298/jips.2182